Reference

Keywords, orbs, afflictions, intents, acts, ascensions, and more.

Total: 96

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Acts (4)

  • Glory
    Rooms: 13
    3 bosses · 18 encounters
    7 events · 3 ancients
  • Hive
    Rooms: 14
    3 bosses · 21 encounters
    10 events · 4 ancients
  • Overgrowth
    Rooms: 15
    3 bosses · 22 encounters
    13 events · 2 ancients
  • Underdocks
    Rooms: 15
    3 bosses · 20 encounters
    10 events · 2 ancients

Ascension levels (11)

  • 5Ascender's Bane
    Start each run Cursed.
  • 9Deadly Enemies
    All enemies have deadlier attacks.
  • 10Double Boss
    Fight two bosses at the end of Act 3.
  • 6Gloom
    Less Rest Sites.
  • 0No Ascension
    Play without any Ascension modifiers.
  • 3Poverty
    Enemies and Treasure Chests drop 25% less Gold.
  • 7Scarcity
    Rare and Upgraded cards appear less often.
  • 1Swarming Elites
    Elites spawn more often.
  • 4Tight Belt
    Start each run with 1 less potion slot.
  • 8Tough Enemies
    All enemies are harder to kill.
  • 2Weary Traveler
    Ancients only heal 80% of your missing HP.

Keywords (7)

Orbs (5)

Afflictions (6)

Intents (14)

  • Aggressive
    This enemy intends to Attack for X damage { times}.
  • Cowardly
    This enemy intends to Escape.
  • Death Blow
    This creature is trying to take you down with it. It will attack you for X damage before being destroyed.
  • Defensive
    This enemy intends to Block on its turn.
  • Empower
    This enemy intends to use a Buff.
  • Heal
    This enemy intends to Heal.
  • Malicious
    This enemy intends to apply Afflictions on your cards.
  • Sleeping
    This enemy is doing nothing this turn.
  • Strategic
    This enemy intends to apply a Debuff to you.
  • Strategic
    This enemy intends to apply a powerful Debuff to you.
  • Strategic
    This enemy intends to give you X Status cards.
  • Stunned
    This enemy can't act on its next turn.
  • Summon
    This enemy intends to summon Monsters.
  • Unknown
    This enemy's intentions are Unknown.

Modifiers (16)

  • All Star
    Start with 5 colorless cards.
  • Big Game Hunter
    Elite enemies swarm the Spire and drop better rewards.
  • Binary
    Card rewards now contain only 2 cards.
  • Cursed Run
    At the start of each Act, add a random Curse to your deck.
  • Deadly Events
    Unknown rooms can now contain Elites, but are also more likely to contain Treasure rooms.
  • Draft
    Choose 10 card rewards to replace your starting deck.
  • Flight
    You may ignore paths when choosing the next room to travel to.
  • Hoarder
    Whenever you add a card to your deck, add 2 additional copies. You can no longer remove cards from your deck at the Merchant.
  • Insanity
    Start with a random deck of 30 cards.
  • Midas
    Enemies drop 200% more gold, but you can no longer Smith at Rest Sites.
  • Murderous
    You start each combat with 3 Strength. All enemies start combat with 3 Strength.
  • Night Terrors
    Resting at Rest Sites heals all of your HP, but costs 5 Max HP.
  • Sealed Deck
    Choose 10 out of 30 cards to replace your starting deck.
  • Specialized
    Start with 5 copies of a single card.
  • Terminal
    Whenever you enter a new room, lose 1 Max HP. Start each combat with 5 Plating.
  • Vintage
    Normal enemies drop relics instead of cards.

Achievements (33)

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