66 results
Abyssal Baths
15 pagesEventUnderdocksYou discover a secluded chamber. Steam rises from bubbling pools of hot liquid that shifts colors with hypnotic rhythm. Barnacled growths hang from the ceiling, dripping viscous fluid that hisses and writhes when it touches the surface. The air feels heavy, laden with salt and something unmistakably organic. As you approach the edge of the largest pool, the liquid ripples. The waters bubble more intensely as if anticipating your entry.Choices- ImmerseGain 2 Max HP. Take 3 damage.
- AbstainHeal 10 HP.
- Immerse
Amalgamator
3 pagesEventAct 2 - HiveCLANG! CLANG!!! You hear the echoes of metal upon metal on the otherside of a wall... As you press your head against the wall to listen in—the wall opens up, revealing a hulking six-armed figure toiling away. Its “face” is a swirling vortex of glowing sigils that shift about. “One with an Ascending Spirit has found my workshop? Let's get COMBINING!”Choices- Combine StrikesRemove 2 Strikes. Add Ultimate Strike to your Deck.
- Combine DefendsRemove 2 Defends. Add Ultimate Defend to your Deck.
- Combine Strikes
Aroma of Chaos
3 pagesEventAct 1 - OvergrowthUpon trudging through a thick underbrush and making it into a clearing, you're hit with an unplaceable nostalgia. A mix of floral scents, putrid decay, and something else entirely. The scent grows stronger with each step, and you feel as though the world around you is warping and twisting. Overcome with a sense of shifting chaos, you begin to lose your sense of self.Choices- Let GoTransform a card in your Deck.
- Maintain ControlUpgrade a card in your Deck.
- Let Go
Battleworn Dummy
3 pagesEventAct 3 - GloryAs you approach, it begins to rumble and fizzle and lights up brilliantly! “BZZZT! TIME TO TRAIN!!! YOU HAVE 3 TURNS TO DEFEAT ME! CHOOSE A SETTING OR FACE LETHAL HUMILIATION. Here are the options:” After the terrifying message, the dummy carefully reads out detailed instructions. What do you choose?Choices- Setting 1Fight a 75 HP dummy. Procure 1 random Potion.
- Setting 2Fight a 150 HP dummy. Upgrade 2 random cards.
- Setting 3Fight a 300 HP dummy. Obtain a random Relic.
- Setting 1
Bugslayer
4 pagesEventAct 2 - HiveAs you're fending off a swarm of aggressive insects you suddenly notice a Mighty Rugged Warrior-Man fighting beside you this whole time! The insects, sensing defeat, scatter. You turn to your fellow fighter. “Would you like any tips on exterminating these pests?” How polite. You nod and accept his offer.Choices- Learn Extermination TechniqueAdd Exterminate to your Deck.
- Learn Squash TechniqueAdd Squash to your Deck.
- Learn Extermination Technique
Colorful Philosophers
2 pagesEventAct 2 - HiveBefore you is a rather epic sight. You see 3 different colored statues towering over a dais, having a heated debate over the philosophical implications of color. As you listen in, you get a sense that the most important question at hand is which color truly is THE BEST. You chime in with your thoughts.Choices- BlueObtain 3 Defect cards.
- RedObtain 3 Ironclad cards.
- PinkObtain 3 Necrobinder cards.
- OrangeObtain 3 Regent cards.
- GreenObtain 3 Silent cards.
- Blue
Colossal Flower
6 pagesEventAct 2 - HiveThere is a colossal flower growing atop a mountain of bones. As its color-shifting petals pulsate, you sense there is a Powerful Cluster of Pollen in the center but the undulating petals are razor sharp and unpredictable. You could grab some of the golden nectar, but reaching the prize in the center is so tempting...Choices- Extract NectarGain 35 Gold.
- Reach DeeperEnter deeper. Lose 5 HP.
- Extract Nectar
Crystal Sphere
4 pagesShared“I predicted you'd enter...!” A raspy voice calls out as you enter a mystic hut. “Your destiny has brought you here. We must uncover your future and fortunes so you can SAVE US ALL!!” “Okay, here are the options for the Crystal Sphere reading. Be sure to sign this waiver as well,” she says while bringing out pen and parchment.Choices- Uncover FuturePay 51-99 Gold. Divine 3 times.
- Payment PlanGain a Debt. Divine 6 times.
- Uncover Future

Darv
The Hoarder
Ancient...where did I put... Oh! Come to see my collection!? Take anything from that pile over there, put it to good use!Relic offerings
Dusty TomeUpon pickup, obtain an Ancient Card.
AstrolabeUpon pickup, Transform 3 cards, then Upgrade them.
Black StarElites drop an additional Relic when defeated.
Calling BellUpon pickup, obtain a unique Curse and 3 Relics.
Empty CageUpon pickup, remove 2 cards from your Deck.
Pandora's BoxTransform ALL Strikes and Defends.
Runic PyramidAt the end of your turn, you no longer discard your Hand.
Snecko EyeAt the start of your turn, draw 2 additional cards. Start each combat Confused.
EctoplasmYou can no longer gain Gold. Gain
at the start of each turn.
SozuGain
at the start of each turn. You can no longer obtain potions.
Philosopher's StoneGain
at the start of each turn. ALL enemies start combat with 1 Strength.
Velvet ChokerGain
at the start of each turn. You cannot play more than 6 cards per turn.DialogueDense Vegetation
3 pagesEventAct 1 - OvergrowthHaving taken the wrong path for a good while, you find yourself in a thick jungle of ferns, shrubs, and vines. Especially vines. Exhaustion sets in, and a dark thought comes to mind: “You are lost, unprepared, and the inevitability of death is approaching.” What do you do?Choices- Trudge OnRemove a card from your Deck. Lose 11 HP.
- RestHeal 30% Max HP. Fight some enemies.
- Trudge On
Doll Room
7 pagesSharedYou enter a hidden room... It's packed with an array of dolls. Each are unique, their expressions ranging from joy to sorrow, their attire spanning centuries and realms beyond your own. A chorus of whispers grows louder and louder until the dolls are shouting over each other and calling for you... You must choose one and leave immediately.Choices- Pick at RandomObtain a random Doll Relic.
- Take Some TimeLose 5 HP. Choose 1 of 2 Doll Relics.
- Examine Each and Make the Best ChoiceLose 15 HP. Choose 1 of 3 Doll Relics.
- Pick at Random
Doors of Light and Dark
3 pagesEventUnderdocksA doorway existed where none existed moments before... You enter to find two shimmering doorways and a well-dressed doorman. “Finally, a visitor! Please please! Choose a door, any door!” Are we still in the Spire? How is this place so clean?Choices- Light DoorUpgrade 2 random cards.
- Dark DoorRemove 1 card from your Deck.
- Light Door
Drowning Beacon
3 pagesEventUnderdocksCrossing a dreamscape of rocks and still waters, you emerge to face a sinking lighthouse emitting anti-light. You can bottle up the eerily-glowing water that has pooled here or climb up the dilapidated structure to retrieve the lens.Choices- BottleProcure Glowwater Potion.
- ClimbObtain Fresnel Lens. Lose 13 Max HP.
- Bottle
Endless Conveyor
5 pagesEventUnderdocksYou lumber into a shack with a bright but crooked sign that reads: “ENDLESS FEAST - PAY WHAT YOU HUNGER!” Inside, a willowy multi-armed chef is deftly preparing bites of food and placing them onto a winding chitinous belt. One of the chef's arms point to a sign: 35 Gold eachChoices- Observe the ChefUpgrade a random card in your Deck.
- Observe the Chef
Field of Man-Sized Holes
3 pagesEventAct 2 - HiveThe sudden sight of a massive field, gouged with large outlines of bodies, stops you in your tracks. One of these outlines matches your own. It's perfect...Choices- ResistRemove 2 cards from your Deck. Add Normality to your Deck.
- Enter Your HoleEnchant a card with Perfect Fit.
- Resist
Grave of the Forgotten
3 pagesEventAct 3 - GloryThere is a single grave with a roiling blue flame... A prideful warrior died in battle but its soul is restless. It wants to keep fighting, you feel it begging to journey with you. But perhaps it's better for it to face the truth?Choices- LockedYou have no cards with Exhaust that can be Enchanted.
- Confront with TruthAdd Decay to your Deck. Enchant a card that Exhausts with Soul's Power.
- Accept the Forgotten SoulObtain Forgotten Soul.
- Locked
Hungry for Mushrooms
4 pagesEventAct 3 - GloryHow long has it been since you ate? ...wait, what's that fantastic smell? Following the scent, you reach a cozy campground with all manner of tasty mushrooms being cooked! You don't consider the safety of eating these mushrooms because you are so hungry. (So hungry that you don't notice the dead adventurer)Choices- Big MushroomObtain Big Mushroom. Upon pickup, raise your Max HP by 20. At the start of each combat, draw 2 fewer cards.
- Fragrant MushroomObtain Fragrant Mushroom. Upon pickup, lose 15 HP and Upgrade 3 random cards.
- Big Mushroom
Jungle Maze Adventure
3 pagesEventAct 1 - OvergrowthIn a clearing, you run into a Ragtag Group of Adventurers looking down and gesturing at a gigantic maze. They offer to join forces with you in an Epic Quest to loot the riches of this maze. As an experienced adventurer yourself, it's clear this maze is filled with deadly traps and guardians. It would be easier if you work together, but then you would have to split the loot.Choices- Solo QuestGain 135-165 Gold. Lose 18 HP.
- Join ForcesGain 35-65 Gold.
- Solo Quest
The Lost Wisp
3 pagesEventAct 2 - HiveIn the distance is an odd sight. Mounds and mounds of deceased insects, surrounding what looks to be a small glowing mote. It seems to be an effective attractant for all manner of bugs but you see it lash out some flames! You move closer to investigate.Choices- Capture the WispAdd Decay to your Deck. Obtain the Lost Wisp.
- Search the Nearby AreaGain 45-75 Gold.
- Capture the Wisp
Luminous Choir
3 pagesEventAct 1 - OvergrowthYou stumble upon a clearing bathed in an unnatural blue glow. Towering mushrooms pulse with bioluminescence, their caps swollen and glistening. As you approach, the fungi begin to emit haunting, melodic tones that reverberate throughout your chest. You notice something gleaming, embedded within the largest mushroom's flesh, pulsing in rhythm with the fungal song.Choices- Reach into the FleshRemove 2 cards from your Deck. Add Spore Mind to your Deck.
- Offer TributePay 100-149 Gold. Obtain a random Relic.
- LockedRequires 100-149 Gold.
- Reach into the Flesh
Morphic Grove
3 pagesEventAct 1 - OvergrowthYou enter a grove of crystalline trees, and they begin to quiver excitedly! A chorus of hellos and welcomes bombard you as a group of Morphics burst forth from trees. One of the Morphics is fidgeting in the corner, clearly not as sociable as the others. Approach the group or the loner?Choices- GroupLose 100 Gold. Transform 2 cards.
- LonerGain 5 Max HP.
- Group

Neow
Mother of Resurrection (Exiled)
AncientAct 1 - Overgrowth / UnderdocksI’ve... remade you.... ...go... ..up.....Relic offerings
Arcane ScrollUpon pickup, obtain a random Rare Card to add to your Deck.
Booming ConchAt the start of Elite combats, draw 2 additional cards.
PomanderUpon pickup, Upgrade a card.
Golden PearlUpon pickup, gain 150 Gold.
Lead PaperweightUpon pickup, choose 1 of 2 Colorless cards to add to your Deck.
New LeafUpon pickup, Transform 1 card.
Neow's TormentUpon pickup, add 1 Neow's Fury to your Deck.
Precise ScissorsUpon pickup, remove 1 card from your Deck.
Lost CofferUpon pickup, gain 1 card reward and procure 1 random potion.
Nutritious OysterUpon pickup, raise your Max HP by 11.
Stone HumidifierWhenever you Rest at a Rest Site, raise your Max HP by 5.
Massive ScrollUpon pickup, choose 1 of 3 Multiplayer Cards to add to your Deck.
Lava RockThe Act 1 Boss drops 2 Relics.
Small CapsuleUpon pickup, obtain a random Relic.
Silver CrucibleThe first 3 card rewards you see are Upgraded. The first Treasure Chest you open is empty.
Cursed PearlUpon pickup, receive Greed. Gain 333 Gold.
Large CapsuleUpon pickup, obtain 2 random Relics. Add an additional Strike and Defend to your Deck.
Leafy PoulticeUpon pickup, Transform 1 of your Strikes and 1 of your Defends and lose 10 Max HP.
Precarious ShearsUpon pickup, remove 2 cards from your Deck and take 13 damage.
Scroll BoxesUpon pickup, lose all Gold and choose 1 of 2 packs of cards to add to your Deck.Dialogue
Nonupeipe
Serendipity Incarnate
AncientAct 3 - GloryI haven’t had a visitor in a millennia! You’re looking quite drab, here, let’s find something delightful for you to wear.Relic offerings
Blessed AntlerGain
at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile.
Brilliant ScarfThe 5th card you play each turn is free.
Delicate FrondAt the start of each combat, fill all empty potion slots with random potions.
Diamond DiademWhenever you play 2 or fewer cards in a turn, take half damage from enemies.
Fur CoatUpon pickup, mark 7 random combats. Enemies in those rooms have 1 HP.
GlitterEnchant all card rewards with Glam.
Jewelry BoxUpon pickup, add 1 Apotheosis to your Deck.
Looming FruitUpon pickup, raise your Max HP by 31.
Signet RingUpon pickup, gain 999 Gold.
Beautiful BraceletUpon pickup, choose 3 cards in your Deck. Enchant them with Swift 3.Dialogue
Orobas
Living Rainbow
AncientAct 2 - HivePuppet puppet!! All the way up here?! Take these, take take!Relic offerings
Electric ShrympUpon pickup, Enchant a Skill with Imbued.
Glass EyeUpon pickup, obtain 2 Common cards, 2 Uncommon cards, and 1 Rare card.
Sand CastleUpon pickup, Upgrade 6 random cards.
Alchemical CofferUpon pickup, gain 4 potion slots filled with random potions.
DriftwoodYou may reroll each card reward once.
Radiant PearlAt the start of each combat, add 1 Luminesce into your Hand.
Sea GlassSee 15 cards from another character. Choose any number of them to add to your Deck.
Prismatic GemGain
at the start of each turn. Card rewards now contain cards from other colors.
Touch of OrobasUpon pickup, replace your starter Relic with an Ancient version.
Archaic ToothUpon pickup, Transform a starter card with an ancient version.Dialogue
Pael
Melting Dragon
AncientAct 2 - HiveA puppet has arrived? Can you check on Father? I’m too tired...Relic offerings
Pael's ClawUpon pickup, Enchant all Defends with Goopy.
Pael's ToothUpon pickup, remove 5 cards from your Deck. After each combat, randomly add 1 back Upgraded.
Pael's GrowthUpon pickup, Enchant a card with Clone.
Pael's LegionDoubles Block gained from a card, then goes to sleep for 2 turns.
Pael's FleshGain an additional
at the start of your 3rd turn, and every turn after that.
Pael's HornUpon pickup, add 2 Relax to your Deck.
Pael's TearsIf you end your turn with unspent
, gain an additional 
next turn.
Pael's WingYou may sacrifice card rewards to Pael. Every 2 sacrifices, obtain a Relic.
Pael's EyeThe first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn.
Pael's BloodAt the start of your turn, draw 1 additional card.DialoguePotion Courier
3 pagesSharedThere is a sour smell in the air and shortly after, you find a Potion Courier collapsed on the ground. Unmoving. Lifeless. Dead!? While their belongings have been ransacked, there is a batch of Foul Smelling Potions with a note: "Recipient: Merchant".Choices- Grab PotionsProcure 3 Foul Potions.
- RansackProcure 1 random Uncommon Potion.
- Grab Potions
Ranwid the Elder
4 pagesSharedYou are approached by the oldest person you have ever seen. “We meet once more... it's me, Ranwid!” You do not know this man.Choices- Give PotionObtain a random Relic.
- LockedYou don't have any Potions that can be given.
- Give 100 GoldObtain a random Relic.
- Give RelicObtain 2 random Relics.
- LockedYou don't have any Relics that can be given.
- Give Potion
Relic Trader
2 pagesSharedYou turn a corner and suddenly, a shadowy figure is just standing there. He pivots to face you. “Welcome! What're ya trading?” The figure inquires as he flares open his cloak to reveal a slew of suspicious wares.Choices- Take the Top OneTrade one of your Relics for a random Relic.
- Take the Middle OneTrade one of your Relics for a random Relic.
- Take the Bottom OneTrade one of your Relics for a random Relic.
- Take the Top One
Room Full of Cheese
3 pagesSharedThis room is full of cheese!!! You look around to see if there are any traps and above you is... more cheese. The candles in this room appear to be made of cheese. The furniture is also cheese. Suddenly, the door behind you slams shut. It is made of cheese.Choices- GorgeChoose 2 of 8 random Common cards to add to your Deck.
- SearchLose 14 HP. Obtain the Chosen Cheese.
- Gorge
The Round Tea Party
5 pagesEventAct 3 - GloryYou find an invitation for a “Sir Galalot” to a tea party and decide to show up in his stead. Upon entering an unassuming rotunda, you find yourself in the midst of commanders, generals, warlords, and mercenaries having... tea? The gigantic knight donning a golden crown speaks. “Thou art late for Tea?!”Choices- Enjoy Your TeaObtain Royal Poison. Heal to full HP.
- Pick a FightLose 11 HP. Obtain a random Relic.
- Enjoy Your Tea
Sapphire Seed
3 pagesEventAct 1 - OvergrowthYou narrowly avoid stepping on a bright, sharp... seed? Its unmistakable color gives away that it's a Sapphire Seed! Weren't these incredible seeds supposed to be extinct!? Legends say that consuming one can greatly amplify your endurance, but what if you plant and nourish it instead?Choices- ConsumeHeal 9 HP. Upgrade a card in your Deck.
- Plant and NourishEnchant a card with Sown.
- Consume
Self-Help Book
5 pagesSharedOn the floor lies a tome, “Top 3 Ways to Conquer the Spire” The book is encrusted with blood so you find this manuscript highly suspicious. Will you read it?Choices- Read the BackChoose an Attack to Enchant with Sharp 2.
- LockedYou don't have any Attacks that can be Enchanted.
- Read a Random PassageChoose a Skill to Enchant with Nimble 2.
- LockedYou don't have any Skills that can be Enchanted.
- Read the Entire BookChoose a Power to Enchant with Swift 2.
- LockedYou don't have any Powers that can be Enchanted.
- Move OnYou don't have any cards that can be Enchanted.
- Read the Back
Spiraling Whirlpool
3 pagesEventUnderdocksYou happen upon a Massive Spiraling Whirlpool. The water swirls with beautiful precision and its surrounding walls are adorned with spiral patterns. Around and around... around... ....and around.... what a sight...... What do you do?Choices- ObserveEnchant a Strike or Defend with Spiral.
- DrinkHeal 33% Max HP.
- Observe
Spirit Grafter
3 pagesEventAct 2 - HiveAbove, a cocoon is shaking and wriggling, about to burst forth! ...it stops wriggling. The cocoon ignites! What is going on? In a flash of light and flame, a Spirit Grafter rushes into you, threatening to merge with your being to become complete.Choices- Let It InHeal 25 HP. Add Metamorphosis to your Deck.
- RejectionLose 9 HP. Remove a card from your Deck.
- Let It In
Stone of All Time
3 pagesSharedA massive boulder sits in the middle of an abandoned courtyard. A plaque reads: Stone of All Time. Its presence, shape, and adornments indicate that this courtyard was built around this Stone and that it has never moved from this spot.Choices- Drink and LiftLose a random Potion. Gain 10 Max HP.
- LockedRequires a Potion.
- LockedRequires an Attack.
- PushLose 6 HP. Enchant an Attack with Vigorous 8.
- Drink and Lift
The Sunken Statue
3 pagesEventAct 1 - Overgrowth / UnderdocksYou spot an aged statue half submerged in a pond; its hands gently rest atop a stone sword. Something is also glittering at the bottom of the pond. Votive offerings perhaps? You could really use some money...Choices- Grab the SwordObtain the Sword of Stone.
- Dive into the WaterGain 101-121 Gold. Lose 7 HP.
- Grab the Sword
Sunken Treasury
3 pagesEventUnderdocksA path leads you into a partially submerged vault. There are 2 chests but only 1 brittle key. The First Chest: Shaking it, you get jingly-jangly noises. Bit of gold. The Second Chest: Enormous, ornate, and clearly cursed. Lots of gold!Choices- First ChestGain 52-67 Gold.
- Second ChestGain 303-363 Gold. Receive Greed.
- First Chest
Tablet of Truth
9 pagesEventAct 1 - OvergrowthYou defeat a pair of Guardian Kin and make your way into a protected vault. Inside is a tablet with familiar inscriptions. Your intuition tells you that this language can be deciphered rather easily... However, once you begin deciphering you'll be locked in. The tablet gives off a soothing energy and you can smash it to receive its healing energies instead.Choices- DecipherLose 3 Max HP. Upgrade a random card.
- SmashHeal 20 HP.
- Decipher

Tanx
Khimera King
AncientAct 3 - GlorySO WEAK! BUT YOU HAVE POTENTIAL! USE THIS WEAPON!!Relic offerings
ClawsUpon pickup, Transform up to 6 cards into Maul.
CrossbowAt the start of your turn, add a random Attack into your Hand. It costs 0
this turn.
Iron ClubEvery 4 cards you play, draw 1 card.
Meat CleaverYou may Cook at Rest Sites.
SaiAt the start of your turn, gain 7 Block.
Spiked GauntletsGain
at the start of each turn. Powers cost 1 more
.
Tanx's WhistleUpon pickup, add 1 Whistle to your Deck.
Throwing AxeThe first card you play each combat is played an extra time.
War HammerWhenever you kill an Elite, Upgrade 4 random cards.
Tri-BoomerangChoose 3 Attacks in your Deck. Enchant them with Instinct.DialogueTea Master
3 pagesSharedYou stumble into a dimly lit shack and find yourself immersed in a very peaceful space containing an obsessive variety of tea. The man inside gestures to a selection of teas, each neatly labeled with a premium price.Choices- Bone TeaPay 50 Gold. At the start of the next combat, Upgrade your starting hand.
- LockedRequires 50 Gold.
- Ember TeaPay 150 Gold. At the start of the next 5 combats, gain 2 Strength.
- LockedRequires 150 Gold.
- Tea of DiscourtesyAt the start of the next combat, shuffle 2 Dazed into your Draw Pile.
- Bone Tea

Tezcatara
It Which Feeds the Fire
AncientAct 2 - HiveOh, a visitor! Do come in, dear! What can Tezcatara do for you?Relic offerings
Nutritious SoupUpon pickup, Enchant all Strikes in your Deck with Tezcatara's Ember.
Very Hot CocoaStart each combat with an additional


.
Yummy CookieUpon pickup, Upgrade 4 cards.
Biiig HugUpon pickup, remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pile.
StorybookUpon pickup, add 1 Brightest Flame to your Deck.
Seal of GoldAt the start of your turn, spend 5 Gold to gain
.
Toasty MittensAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
Golden CompassUpon pickup, replace the Act 2 Map with a single special path.
Pumpkin CandleGain
at the start of each turn. Extinguishes at the start of Act 3.
Toy BoxUpon pickup, obtain 4 Wax Relics. Every 3 combats, your left-most Wax Relic will melt away.DialogueThe Future of Potions?
2 pagesSharedYou feel a faint rumbling as you round the corner to discover a gigantic spinning apparatus! It has several slots which appear to convert liquids into a highly compressed digestible tablet. The idea of turning these health tonics into a tiny morsel is uncomfortable but perhaps it's good to try new things?Choices- Insert Common PotionLose a Potion. Obtain an Upgraded Common Skill.
- Insert Common Potion
The Legends Were True
3 pagesSharedEntering into a pitch dark chamber, a sudden light pierces the darkness from above, just as the door slams behind you. Illuminated before you appears to be a podium with a map on it. You feel compelled to take it. Suspicious.Choices- Nab the MapReceive the Spoils Map.
- Slowly Find an ExitLose 8 HP. Procure 1 random Potion.
- Nab the Map
Tinker Time
4 pagesEventAct 3 - GloryNavigating through an endless sea of corpses, you find a mad scientist scavenging for various scraps. “Yes. Hi, hello! You look like a capable fighter... I need a tester for my next atrocity device! How about it?”Choices- AcceptCreate a custom card to add to your Deck.
- Accept
Trash Heap
3 pagesEventUnderdocksYou discover a towering pile of scrapped weapons, discarded trinkets, and other oddities. The massive pile shifts and rumbles, as if growing from within... If you scavenge from the surface, you may find some decent things. But if you really get in there, you may find some exotic treasures.Choices- Dive InLose 8 HP. Obtain a random forgotten Relic from the past.
- Grab Random JunkGain 100 Gold. Obtain a random forgotten card from the past.
- Dive In
The Trial
11 pagesEventAct 3 - GloryYou join a line of people entering a massive building. As you pass under a golden archway, horns blare, confetti explodes, and streamers glide down from the ceiling! “Entrant , you are the DECIDER for today's Trial.”Choices- AcceptServe as today's Decider.
- RejectYou are not allowed to Reject.
- Accept
Unrest Site
3 pagesEventAct 1 - OvergrowthYou find a secluded Rest Site and start a fire to get some rest. Or so you thought. Once the fire is started, it begins to swell, reaching not upwards but sideways towards a grove of oil-seeping trees. Should you try resting anyways?Choices- Rest AnywaysHeal to full HP. Receive Poor Sleep.
- Kill the TreesLose 8 Max HP. Obtain a random Relic.
- Rest Anyways

Vakuu
The First Demon
AncientAct 3 - GloryGive yourself to me and you will be feared as much as I.Relic offerings
Blood-Soaked RoseUpon pickup, add 1 Enthralled to your Deck. Gain
at the start of each turn.
Whispering EarringGain
at the start of each turn. Vakuu plays your first turn for you.
FiddleAt the start of each turn, draw 2 additional cards. You may not draw cards during your turn.
Preserved FogUpon pickup, remove 5 cards from your Deck. Add Folly to your Deck.
Sere TalonUpon pickup, add 2 random Curses and 3 Wishes to your Deck.
Distinguished CapeUpon pickup, lose 9 Max HP. Add 3 Apparitions to your Deck.
Choices ParadoxAt the start of each combat, add 1 of 5 random cards into your Hand. Add Retain to the chosen card.
Music BoxCreate an Ethereal copy of the first Attack you play each turn.
Lord's ParasolWhen you encounter the Merchant, immediately obtain EVERYTHING he sells.
Jeweled MaskAt the start of combat put a random Power from your Draw Pile into your Hand, it's free to play.DialogueWar Historian, Repy
3 pagesSharedAn academic is trapped in a hanging cage next to a treasure chest. The academic is muttering about “One-Time-Use Keys” while furiously writing something. Looks like you can unlock the cage or the chest.Choices- Unlock the CageLose Lantern Key. Obtain History Course.
- Unlock the ChestLose Lantern Key. Procure 2 random Potions. Obtain 2 random Relics.
- Unlock the Cage
Waterlogged Scriptorium
4 pagesEventUnderdocksNavigating the murky passages, you stumble upon a withered figure working a small shop. The multitude of shelves are stuffed full of damp scrolls and parchment. Noticing a patron has entered, the scribe-shopkeeper snaps to attention and gestures at some implements arranged on a desk.Choices- Bloody InkGain 6 Max HP.
- Tentacle QuillPay 65 Gold. Enchant a card with Steady.
- LockedRequires 65 Gold.
- Prickly SpongePay 155 Gold. Enchant 2 cards with Steady.
- LockedRequires 155 Gold.
- Bloody Ink
Welcome to Wongo's
5 pagesShared“Welcome to Wongo's. We have what you want at Wongtastic prices.” says the least enthusiastic clerk you have ever met. “Peruse our wares and enjoy your time at Wongo's,” they continue, without even looking up.Choices- Wongo's Bargain BinPay 100 Gold. Obtain 1 random Common Relic.
- LockedRequires 100 Gold.
- Wongo's Featured ItemPay 200 Gold. Obtain a random Relic.
- LockedRequires 200 Gold.
- Wongo's Mystery BoxPay 300 Gold. Obtain 3 random Relics after 5 combats.
- LockedRequires 300 Gold.
- LeaveDowngrade a random card.
- Wongo's Bargain Bin
Wellspring
3 pagesEventAct 1 - OvergrowthYou trace a low rumble to its source and find yourself captivated by a tranquil wellspring. The water is an emerald green with clusters of glowing motes. It looks inviting. What can possibly go wrong?Choices- BottleProcure 1 random Potion.
- BatheRemove 1 card from your Deck. Add 1 Guilty to your Deck.
- Bottle
Whispering Hollow
3 pagesEventAct 1 - OvergrowthMaking your way through a hollow of dead trees you happen upon a single bone-white tree. Clay baubles hang off its branches, which curve inward like protective ribs. Such a creepy tree. It whispers. ...make exchange.....Choices- Exchange GoldLose 50 Gold. Procure 2 random Potions.
- Hug the TreeLose 9 HP. Choose a card to Transform.
- Exchange Gold
Wood Carvings
4 pagesEventAct 1 - OvergrowthYou open a dusty box to find a set of 3 elaborate wood carvings: A bird, snake, and... a torus? A nearby pedestal has indentations which match the bottom of the carvings. Which carving will you place on the pedestal?Choices- BirdChoose 1 starter card to Transform into Peck.
- SnakeEnchant 1 card with Slither.
- LockedNone of your cards can be Enchanted with Slither.
- TorusChoose 1 starter card to Transform into Toric Toughness.
- Bird
Zen Weaver
4 pagesEventAct 2 - HiveYou walk through a spider web and PANIC! But then, a wave of calm washes over you... “Calm down. I need you to quit fussing up my web.” How did you calm down so quickly? An itsy bitsy spider abseils down to meet you. It seems willing to impart some techniques for gold.Choices- Breathing TechniquesPay 50 Gold. Add 2 Enlightenment to your Deck.
- Emotional AwarenessPay 125 Gold. Remove 1 card from your Deck.
- Arachnid AcupuncturePay 250 Gold. Remove 2 cards from your Deck.
- LockedNot enough Gold.
- Breathing Techniques




